LockSwerve

class LockSwerve(swerveDrive: SwerveDrive) : Command

Command that locks the swerve modules in an X formation to prevent pushing.

This command is useful for defense or when the robot needs to resist being pushed. All modules are oriented at 45-degree angles forming an X pattern.

Usage Example:

val lockCommand = LockSwerve(drive)
controller.x().onTrue(lockCommand)

Constructors

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constructor(swerveDrive: SwerveDrive)

Properties

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open val interruptionBehavior: Command.InterruptionBehavior?
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open override val isFinished: Boolean
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open var name: String?
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open val requirements: Set<Subsystem?>?
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open var subsystem: String?

Functions

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fun addRequirements(vararg requirements: Subsystem?)
fun addRequirements(requirements: Collection<Subsystem?>?)
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open fun alongWith(vararg parallel: Command?): ParallelCommandGroup?
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open fun andThen(vararg next: Command?): SequentialCommandGroup?
open fun andThen(toRun: Runnable?, vararg requirements: Subsystem?): SequentialCommandGroup?
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open fun asProxy(): ProxyCommand?
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open fun beforeStarting(before: Command?): SequentialCommandGroup?
open fun beforeStarting(toRun: Runnable?, vararg requirements: Subsystem?): SequentialCommandGroup?
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open fun cancel()
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open fun deadlineFor(vararg parallel: Command?): ParallelDeadlineGroup?
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open fun deadlineWith(vararg parallel: Command?): ParallelDeadlineGroup?
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open override fun end(interrupted: Boolean)
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open override fun execute()
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open fun finallyDo(end: BooleanConsumer?): WrapperCommand?
open fun finallyDo(end: Runnable?): WrapperCommand?
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open fun handleInterrupt(handler: Runnable?): WrapperCommand?
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open fun hasRequirement(requirement: Subsystem?): Boolean
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open fun ignoringDisable(doesRunWhenDisabled: Boolean): WrapperCommand?
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open override fun initialize()
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open fun initSendable(builder: SendableBuilder?)
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operator fun Command.invoke()

Operator invoke implementation for Command.

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open override fun isFinished(): Boolean
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open fun onlyIf(condition: BooleanSupplier?): ConditionalCommand?
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open fun onlyWhile(condition: BooleanSupplier?): ParallelRaceGroup?
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open fun raceWith(vararg parallel: Command?): ParallelRaceGroup?
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open fun repeatedly(): RepeatCommand?
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open fun schedule()
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fun Command.scheduleIf(condition: Boolean)

Schedule this command when the provided condition is true.

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open fun unless(condition: BooleanSupplier?): ConditionalCommand?
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open fun until(condition: BooleanSupplier?): ParallelRaceGroup?
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open fun withDeadline(deadline: Command?): ParallelDeadlineGroup?
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open fun withInterruptBehavior(interruptBehavior: Command.InterruptionBehavior?): WrapperCommand?
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open fun withName(name: String?): WrapperCommand?
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open fun withTimeout(time: Time?): ParallelRaceGroup?
open fun withTimeout(seconds: Double): ParallelRaceGroup?